Listen and Move

Place party shapes on the floor in a circle. For example if your theme is Knights the shapes could be shields, swords, and castles. Children walk around circle while
listening to music. If the music is loud the children move fast. If the music is quiet the children move slow. If the music stops, the children stop on the closest shape.
Young children like to play it this way. To make it more challenging for older children have 1 less shape than the number of children. Continue remove
shapes as the children are ‘out’.

Port and Starboard

On the command (from the list below) the children have to do the appropriate action. After a while, start removing the last player to comply, untill only one
remains.

  • Port (Run to one side tof the area)
  • Starboard (run to the other side)
  • Captains Comming Aboard (Stand to attention and Salute)
  • Submarines (Lie on the floor)
  • Hoist the Mainsail (run on the spot - like climing the rigging)
  • Mess Deck (Sit cross legged on the floor - ready for lunch)
  • Davey Jones (Climb a tree, stanbd on a chair - anything so that you are not on the floor)
  • Up Periscope (Stand up straight and old hands to eyes as though looking through binoculars)

Mummies

Split the patry goers into teams of three and give each team a toilet roll. Two persons then wrap the third in the toilet roll so that they look like an Egyptian Mummy. The winning team is the one who in a set time (say 2 minutes) have the neatest and most covered Mummy.

Stations

Everyone stands a circle (except one who is standing in the middle) and has been told to remember a different station name. The person in the middle calls out two
names. The stations have to change places quickly, before the person in the middle can get to one of the empty spaces. Who ever is left without a place is the
person in the middle for the next game.

Pass the Orange

Arrange for teams of about 8 to stand in a line, one behind the other (arranged boy, girl, boy,…). Give each team an orange which the first person should tuck under his chin. This should be passed to the person behind. When the orange gets to the last person, they come to the front of the line and start again. The winnnig team is the first one which gets their starting person to the front again.

Sleeping Pirate

All the children (except one - The Pirate) sit Cross Legged on the floor in a circle. The pirate sites Cross-legged in the middle of the circle, blind-folded, with a
large bunch of keys on the floor in front of him. A child is nominated to creep up and take the keys and then return to their place, without the pirate hearing
them. The Pirate has three goes to point to where he thinks the raider is. If he is sucessful, the raider becomes the Pirate.

Balloon Pop

Place notes inside un-inflated balloons,1 or 2 of the notes should indicate that this balloon is a winner. Inflate the balloons and hang them around. Let each child pick a balloon then pop it to see if their note is a winner.

Balloon Relay

Divide the children into 2 or more equal teams and stand them in a line. Give each team ten balloons in a basket. The first in each line takes a balloon and runs to the other side of the room/yard/area and sits or stomps on the balloon to pop it. After poping the balloon they run back to the line and tag the next person who does the same thing. The game goes on until one team has poped all of their balloons. The winning team gets a small prize (like a ribbon) while EVERYONE gets a small toy.

Toy Walk

This is done like a cake walk. Have numbers on the ground for as many children (1-10). Walk on the numbers until the music stops. Have numbers on some small toys. If a child is standing on the number of the toy, they win the toy

Can You Guess

Put several small items into a brown paper bag. Blindfold one person and hand them one of the items in the bag. Give them a few seconds to guess what the item is. If they are unsuccessful they are out. The last one wins.

Slow Race

One of the best ways to calm a kids birthday down is to have a slow race. This is exactly as it sounds. The kids race across the room as slow as possible. Anyone actually standing still or reversing is disqualified. The person who
is last wins. Or set a time limit.